Stealth and XCOM - two new writing updates


After a quiet couple of months, the writing is coming thick and fast. I have a couple of updates this time, which I think you should check out if you have the time.

The first is a new feature in Hyper magazine about the psychology of stealth. This feature took a bit of working on, but I think it came out really well. I spoke to a psychologist about the mentality behind a lot of stealth players' motivations, and the findings were pretty interested. As it turns out, people who enjoy stealth games a lot like gamblers. Who knew.

I spent a huge amount of time getting to interview developers on this one, and some of my interviewees include Harvey Smith, Nels Anderson, Tom Francis, Andy Schatz, and developers on both the Splinter Cell and Thief 4 teams. The feature is in Hyper #232, on shelves now, so be sure to check it out.

The other is something I'm very proud of - a Q&A with Jake Solomon, the lead designer on XCOM: Enemy Unknown. Jake is a busy guy, so I was really appreciative of his time. We spent a while talking about how he dealt with the game being finished. This was a huge passion project for Jake, and finishing it would have been bittersweet. We spoke about how he's been dealing with that, and also how his fun and vibrant personality played into the marketing of the game.

The Q&A is on Games.On.Net here, so I'd encourage you to read it. And with that, I'm all out. Stay tuned for another podcast episode next week with a very special guest!